43 Mediathek-Videos gefunden. erklären
Beschreibung:
It's 2021, you're sitting in front of your PS4, the download is almost complete. And it's finally here: Cyberpunk 2077. Only 10 years in development by a renowned studio, incredible promises and 8 million pre-orders. What could possibly go wrong...?
It's 2021, you're sitting in front of your PS4, the download is almost complete. And it's finally here: Cyberpunk 2077. Only 10 years in development by a renowned studio, incredible promises and 8 million pre-orders. What could possibly go wrong...?
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Video game photographer Martin Geisler shows us with examples from “Skyrim”, “the Hunter” and “Squad” that photography within gameplay has become as art form.
Video game photographer Martin Geisler shows us with examples from “Skyrim”, “the Hunter” and “Squad” that photography within gameplay has become as art form.
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Why do people play sports video games instead of going outside and playing real sports? Trinity and e-sports commentator Brak play ‘Kick Off Revival’, ‘NBA 2k18’ and ‘Top Spin 4’.
Why do people play sports video games instead of going outside and playing real sports? Trinity and e-sports commentator Brak play ‘Kick Off Revival’, ‘NBA 2k18’ and ‘Top Spin 4’.
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Do we play video games in the same way around the world? Trinity along with gaming blogger Diraen explore video games made by different cultures: They play “Gravity Rush”, “Dynasty Warriors 8” and “Aurion: Legacy of the Kori-Odan”.
Do we play video games in the same way around the world? Trinity along with gaming blogger Diraen explore video games made by different cultures: They play “Gravity Rush”, “Dynasty Warriors 8” and “Aurion: Legacy of the Kori-Odan”.
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Melek and Dennis Niewerth, sociologist and consultant at the German Maritime Museum in Bremerhaven, dive in and explore worlds of water in video games.
Melek and Dennis Niewerth, sociologist and consultant at the German Maritime Museum in Bremerhaven, dive in and explore worlds of water in video games.
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Open world games such as ‘Grand Theft Auto’ offer an immense territory for the player to explore. But is this just an illusion of liberty? Trinity and Sébastien Genvo explore ‘Skyrim’, ‘The Legend of Zelda: Breath of the Wild’ and ‘Shadow of the Colossus
Open world games such as ‘Grand Theft Auto’ offer an immense territory for the player to explore. But is this just an illusion of liberty? Trinity and Sébastien Genvo explore ‘Skyrim’, ‘The Legend of Zelda: Breath of the Wild’ and ‘Shadow of the Colossus
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Melek visits VR developers Illusion Walk at their Berlin offices and tries out the latest in virtual reality gaming technology.
Melek visits VR developers Illusion Walk at their Berlin offices and tries out the latest in virtual reality gaming technology.
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What happens when cinema meets video games? Trinity investigates with scriptwriter Jean-Luc Cano by playing ‘Life is Strange’, ‘Hellblade: Senua’s Sacrifice’ and ‘Beyond: Two Souls’.
What happens when cinema meets video games? Trinity investigates with scriptwriter Jean-Luc Cano by playing ‘Life is Strange’, ‘Hellblade: Senua’s Sacrifice’ and ‘Beyond: Two Souls’.
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Melek Balgün and games designer Anjin Anhut test out combat games with titles such as ‘Street Fighter II Turbo: Hyper Fighting’, ‘Nidhogg 2’ and the atypical game ‘Johann Sebastian Joust’.
Melek Balgün and games designer Anjin Anhut test out combat games with titles such as ‘Street Fighter II Turbo: Hyper Fighting’, ‘Nidhogg 2’ and the atypical game ‘Johann Sebastian Joust’.
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How are dreams represented in video games? Melek and gaming critic Stephan Greitemeier play ‘Dream’, ‘The Dream Machine’ and ‘The Evil Within 2’, entering unnerving sleeping worlds that sometimes turn into nightmares.
How are dreams represented in video games? Melek and gaming critic Stephan Greitemeier play ‘Dream’, ‘The Dream Machine’ and ‘The Evil Within 2’, entering unnerving sleeping worlds that sometimes turn into nightmares.
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In some games, the text isn't just a signpost that signals a change in the action. It's integrated into the very nature of the game itself. Melek plays games that challenge our perception of the role of text in her video game alongside her guest, Lisa Go
In some games, the text isn't just a signpost that signals a change in the action. It's integrated into the very nature of the game itself. Melek plays games that challenge our perception of the role of text in her video game alongside her guest, Lisa Go
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The goal of the platform games is clear: get from one end to the other - from left to right - without dying. Do this enough times and you'll reach a boss, before making it to another level and the cycle starts all over again. But despite how simple the f
The goal of the platform games is clear: get from one end to the other - from left to right - without dying. Do this enough times and you'll reach a boss, before making it to another level and the cycle starts all over again. But despite how simple the f
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Doors can be scary in games such as ‘Resident Evil’ and ‘Silent Hill: The Room’. What lies behind these mysterious portals? Trinity plays and discusses their significance with gaming writer Jean Zeid.
Doors can be scary in games such as ‘Resident Evil’ and ‘Silent Hill: The Room’. What lies behind these mysterious portals? Trinity plays and discusses their significance with gaming writer Jean Zeid.
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It seems that nearly all computer games are based on capitalist ideology, always collecting and amassing possessions whether they be gold coins, apples or weapons. With philosopher Mathieu Triclot, Trinity explores the political ideology of video games.
It seems that nearly all computer games are based on capitalist ideology, always collecting and amassing possessions whether they be gold coins, apples or weapons. With philosopher Mathieu Triclot, Trinity explores the political ideology of video games.
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Melek Balgün plays "Anno 1404", "World of Warcraft" and "That Dragon, Cancer" with Andreas Lange, and interviews Tobias Knoll about how players perceive religion in games.
Melek Balgün plays "Anno 1404", "World of Warcraft" and "That Dragon, Cancer" with Andreas Lange, and interviews Tobias Knoll about how players perceive religion in games.
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Two lines and a dot were enough for Pong to conquer the video game world. Melek Balgün looks at minimalist games Duet, Hook, Necrosphere and Limbo with specialist researcher Sebastian Standke
Two lines and a dot were enough for Pong to conquer the video game world. Melek Balgün looks at minimalist games Duet, Hook, Necrosphere and Limbo with specialist researcher Sebastian Standke
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Gaming isn't all fun and games; there's an ideology and a world view behind each game. Trinity notes, as she plays her favourite games with political scientist Oliver Mauco, how often the protagonists are white men defending America from a foreign enemy.
Gaming isn't all fun and games; there's an ideology and a world view behind each game. Trinity notes, as she plays her favourite games with political scientist Oliver Mauco, how often the protagonists are white men defending America from a foreign enemy.
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The first person perspective allows the player to truly embody the character and immerse themselves in the game.
The first person perspective allows the player to truly embody the character and immerse themselves in the game.
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How does it feel to cross deserts, prairies or forests in a virtual environment? Melek and her guest play ‘Red Dead Redemption’, ‘Firewatch’ and ‘Flame and Flood’ and discuss how nature is represented in art, films, and gaming.
How does it feel to cross deserts, prairies or forests in a virtual environment? Melek and her guest play ‘Red Dead Redemption’, ‘Firewatch’ and ‘Flame and Flood’ and discuss how nature is represented in art, films, and gaming.
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Love is a major theme running through all art forms. From the medieval chivalry of ‘The Witcher 3’ to the consumerist world of ‘The Sims’, how is it represented in gaming?
Love is a major theme running through all art forms. From the medieval chivalry of ‘The Witcher 3’ to the consumerist world of ‘The Sims’, how is it represented in gaming?