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1678 on-demand videos found.

Beschreibung:
History is a playground for game designers. Sybile Collas (Narrative designer) and Trinity go back to WW1 in Battlefield 1, rewrite history with Wolfenstein: The New Order, and discover an imagined history in Bioshock Infinite. Utopia, dystopia or uchron
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Can video games, just like movies, be comedies? Usul and Trinity analyse how humour works in Far Cry 3: Blood Dragon and The Stanley Parable. The burlesque, irony, or the absurd, often take centre stage in these types of games. It's what makes them worth
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The quest is a key part of heroic fantasy series. In gaming, it becomes a means to challenge the player but also to provoke emotions and create a real immersive experience. Trinity invites Lionel Davoust (SF author) to analyse the importance of the quest
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Plonk and Replonk decide to kidnap François Morel whilst he's on tour. They tie him to a chair, put a wig and makeup on him, and command him to tell them his life story.
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Many video games portray war. During a gaming session, Melek discusses the genre with Fabian Siegismund, a former army officer turned youtuber with a passion for war games.
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A ceasefire line drawn in green pencil on a map in 1949, this outline was to mark the frontier of a future Palestinian state. But it still doesn't exist.
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The realism of many video games is as striking as that of blockbusters in the movies. What is the impact of representing stories and worlds that come straight out of our imagination so realistically? What is realism, and is it realism that defines a succ
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"I'm really unlucky," says every gamer on a losing streak Conversely, a gamer who beats his or her opponents, or makes it to the next level, rarely puts this down to pure luck. When it comes to generating good luck in games, can we game the system?
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Sometimes it's hard to resist the urge not to throw your gaming console out of the window when you get those uniquely annoying words - GAME OVER - on the screen. Where does this frustration come from? Melek talks to journalist Dennis Kogel and psychologi
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In Fallout 4, H1Z1, or The Forest, the player must survive in different hostile environments, whether prehistory, a desert island, a post apocalyptic world, or zombies. What drives us to want to prepare for the end of the world? Sociologist Bertrand Vida
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Journeying through time is one of the classic tropes of fiction and video games. Trinity and journalist Blaise Mao speed things up playing Wario Ware, slow things down with Super Hot and outright manipulate time in Life is Strange. 
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An entire genre of video games have only one goal: to frighten us. What are the techniques used to scare us silly, and what can they teach us about our own anxieties? Melek chats to Benjamin Rostalski as they attempt to survive Resident Evil, Slender and
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Last winter, the writer Pierre Lemaître completed a film on the volunteers of the Secours populaire. Filmed in Reims, this documentary tells the daily life of Jacques Bresson, a retired teacher who now devotes a part of his life to supporting the poor.
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An exhibition, a retrospective, a piece of art ... We accompany a different contemporary artist each episode to deepen our understanding of their creative process.
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An exhibition, a retrospective, a piece of art... We accompany a different contemporary artist each episode to deepen our understanding of their creative process.
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An exhibition, a retrospective, a piece of art... We accompany a different contemporary artist each episode to deepen our understanding of their creative process.
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An exhibition, a retrospective, a piece of art... We accompany a different contemporary artist each episode to deepen our understanding of their creative process.
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An exhibition, a retrospective, a piece of art... We accompany a different contemporary artist each episode to deepen our understanding of their creative process.
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An exhibition, a retrospective, a piece of art... We accompany a different contemporary artist each episode to deepen our understanding of their creative process.
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Beschreibung:
An exhibition, a retrospective, a piece of art... We accompany a different contemporary artist each episode to deepen our understanding of their creative process.
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